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This page is a collection of all the games I have made for the GMC Jams. Originally
all of these games were made in less than 72 hours, however some have since been slightly
updated and those I see as finished games so to speak are also listed on the games page.


Chasing NightMade for the 21st GMC Jam, this game came 18th out of 41 entries. As an Easter Egg for the Jam, the levels were designed after the name GMCJAM#21.Download Page LinkRelease Date: 17th January 2016
Cold PotatoMade during the 18th GMC Jam, this is nothing more than a typing game with online highscores. It's the least amount of time I've ever spent on a Jam game.
Big Foot Small BallBig Foot Small BallMade for the 16th GMC Jam with a theme of "Big and Small". You can earn trophies on GameJolt if you login with your username and token in this game.Download Page Link

Discussion Topic Link
Release Date: 27th October 2014
PlodolpsPlodolps
Made for the 15th GMC Jam with a theme of "Build and Use" and a handicap of "Your game cannot be a platformer".

Plodolps placed 9th out of 57 entries in the Jam.

Download Page Link

Discussion Topic Link
Release Date: 28th July 2014
Fading FastFading FastMade for the 14th GMC Jam with a theme of "Memories" and a handicap of "There must be no less than five different sound effects unique from each other in the length of your game".

Fading Fast placed 13th out of 44 entries in the Jam.
Download Page Link

Discussion Topic Link
Release Date: 29th April 2014
The Pirate That SnookThe Pirate That SnookMade for the 14th GMC Jam with a theme of "Pirates" and a handicap of "The graphics and gameplay of your entry must be entirely 2D".

The Pirate That Snook placed 13th out of 72 entries in the Jam.

A top down game where you must lead the Pirate 'Snook' through 10 levels to the treasure. The game relies on your timing to avoid flying coconuts, boiling lava and more.

Since the Jam, an updated version has been released containing a 'Speedrun' mode with online highscores to test who can complete all 10 levels in the fastest time.
Download Page Link

Discussion Topic Link
Original Release Date: 27th January 2014
Off The Rails! Off The Rails! An isometric arcade game where you must steer your engine clear of an endless stream of obstacles designed to push you ever closer to the pits of fire.

Off The Rails! was made in less than 72 hours for the 12th GMC Jam and features online highscores with a visual effect in the game so you can track how well you are doing compared to your local and global competitors.
Download Page Link

Discussion Topic Link
Release Date: 28th October 2013
Letterboxes Letterboxes Explore a vast unknown world as you trace clues of your ancestry through messages left long ago in Letterboxes. Along your way you can leave messages for other players to read in the future, as well as reading what people had to say when they arrived at each letterbox.

Letterboxes was originally made in less than 72 hours for the 11th GMC Jam, and has since been updated to include bonus areas, Letterbox stories to decipher and a more visually appealing world.
Download Link

Discussion Topic Link
Latest Version Uploaded: 7th December 2013

Original Release: 30th July 2013
Divided Existence Divided Existence Be careful what you leave behind, as that is the exact path your offspring will have to tread in order to finish each level.

Divided Existence was made in less than 72 hours for the 7th GMC Jam, and won the "Best Use Of Theme" award.
Download Page Link

Discussion Topic Link
Release Date: 31st July 2012
Divided I Stand Divided I Stand Download Page Link

Discussion Topic Link
Release Date: 30th April 2012
SclawDownload Page LinkRelease Date: 31st October 2011
Breaking News
Road To Insanity Road To Insanity Download Page Link

Discussion Topic Link
Release Date: 2nd May 2011


The majority of my game releases have been Jam games. It's amazing what a deadline can do for productivity.